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Prompt 5: I won't compare the game to an actual drug, but it was actually very satisfying. My favorite mechanics was the particle brush because it felt very smooth. The differences in transparency between each circle create a really cool effect. Instead of being a line of circles of the same color, you get random colors, different sizes, and different transparencies. It reminded me of those classic gumball machines with all the different colored gumballs. A great quality of life thing that felt very needed in these types of games is the more finite adjustments with the sliders. The game is simultaneously giving the player control over some features, and removing that control in others. So when I draw a circle, I have full control over everything about the circle regarding its exact color and size. If I didn't like how it turned out or wanted to edit it into a different shape, I can just erase whichever part I want. However, if the player then moves to the loop tool, they actually have no control whatsoever. The tool just creates a diagonal line of circles that flash colors and has no customizability. Without getting overly philosophical while still trying to answer the prompt, I think this how it feels to be a person. You get to control some things in your life very concretely and precisely, and other things are out of your hands. Overall, I think that this game builds off of basic features with unique ideas and much needed quality of life changes compared to a more barebones version of this.

Prompt 3: I found this tool to be very interesting in the way it implemented its basic brushes.  This drawing software made me feel more like I was playing than using software with its natural relation to drawing lines of different colors.  The ease of creating circles and ellipses made it feel very natural.  The more natural and easy a tool is to understand the more the player will feel disconnected from the fact that they are indeed using a piece of software.  In other words, the drawing aspect of this tool feels like second nature; humans are known to draw.  Drawing and creating shapes opens up a limitless world of opportunities.  The canvas in this p5.js program is like a blank sheet of paper just waiting to be drawn on.  I wasn’t able to break the program in any way.  I thought the use of sliders was great in adjusting the eraser size and expressing the color in terms of RBG.  This is definitely something I wish I would’ve thought of when creating my tool.  The ability to erase(you can also clear the whole canvas) is also a great way to add more avenues of creativity in addition to the shapes and lines.  The sliders allow the player to create infinite colors and I found it enjoyable to use it to make new colors and add them in my designs.  The particles were a nice added feature to bring some random colors and sized circles into the mix.   The loop button is a bit ambiguous and I’m not quite sure if I was able to get it to work quite as intended.  Nonetheless, it is still a great way to add some random coloring in.